01 / Effects
Four materials, one object




02 / How it works
Unity in the browser
The scene is built in Unity 6 with the Universal Render Pipeline and exported to WebGL 2. Each effect is its own HLSL shader, and the panel is made with UI Toolkit.
Every effect works on every shape: procedural meshes with seamless hexagonal UVs, and three of my own models: a mech turret, a spaceship and a biomechanical torso.
The demo only loads when you press the button, and it slows down when you scroll away from it.